So you want to play an online game but you don't have hours each day to
invest in playing, what do you do? Welcome to the world of Play-by-Email (PBEM)
gaming. Games of this type have been around for years, beginning with the
popular pen and paper variety, to the current full-featured titles. Massive
Assault Network is a turn-based strategy game which works off of the PBEM format
from its own fully functioning client. There is no fussing around with email
clients or data files. Simply play your turn and let the game do the rest.
The setting is a sci-fi futuristic world on one of six different planets. You
play either the Free Nations Union or the Phantom League; the good and the bad.
The objective of the game is to capture territories and effectively conquer the
map, twice as much as your opponent. There are quite a few additives to the mix
to for that extra twist to the game play. For instance, the Secret Allies
concept. At the start of the match, players are given an equal number of Secret
Allies, of which they must disclose two to their opponent. When you disclose an
ally, you can use the resources it holds to purchase troops for that territory.
If you so choose, you can withhold your remaining allies for as long as you
like, to add the element of surprise later on. This system changes the strategic
play of the game in that you never know what is going to happen when you invade
a country. If it is neutral, you are simply faced with a small force of
guerrilla troops. However, if it is a Secret Ally, which is then disclosed by
your opponent, it's a whole different story.
Each turn is split into phases. The very first phase of a game is the initial
disclose phase. Here, you must disclose two of your secret allies, and build
troops with the available funds. Once your opponent does the same, the game
takes on a repetitive phase cycle during each turn. First comes the Guerrilla
Stage where you can recruit forces in any countries that were invaded by your
opponent on the previous turn. Whether this was a neutral territory or one of
your Secret Allies matters not for now. Next is the Combat Phase. Here, you move
and fire with your available troops. During the next phase, Recruitment, you
purchase troops in all controlled territories where there are no present enemy
units. In other words, you can't recruit troops if that country is being
attacked. Last comes the disclose phase, here you can disclose any of your
Secret Allies if you choose to do so. Once you are finished, you end your turn
and it is sent off to the server. Your opponent will receive an email
notification, if he has the setting enabled. Whenever he completes his turn, you
will be notified. Rinse and repeat.
Now, many turn-based strategy games are very unforgiving. You make your
choices and submit your turn-that's that. In Massive Assault Network, every
single decision you make is kept track of during your turn. If you change your
mind, you can rewind and redo anything at all. You can even select a single unit
and undo its action, even if it happened much earlier during your turn. This
way, you don't even have to rewind all the way back to undo a simple mistake
somewhere. This system is very useful so that you can play out several combat
situations in order to get the most efficient outcome. Think you can redirect
your turret fire to destroy even more units? Undo and try again.
There are 13 different units for each side, each with its own purposes. For
instance, your small assault units are good for setting up walls at your
country's border. Tanks are ideal for invading because they are quick and pack a
decent punch. Amphibious units are available to maneuver around those pesky unit
walls, or you can simply send bombers from your city into enemy territory. There
are ground, air, and naval units available, giving a full range of strategic
combat. From Aircraft Carriers to Mobile Missile Platforms, there is a unit for
every plan of action.
The graphics in Massive Assault Network are nice enough. The camera is fully
functional with rotation and zoom functions. Watching a battle scene can be
quite invigorating, unless of course you are on the receiving end of the
shrapnel. Water gives off believable reflections, explosions aren't overdone,
and the units look and sound as they should. The interface is practical and
concise. There is nothing too complicated here, every function is clearly
labeled and does as expected. The lobby enables you to view turns awaiting your
moves, outgoing turns, and finished games. You can also join a chat channel and
talk to fellow players. This is useful if you want to play a quicker game, you
can arrange this here and send turns back and forth while conversing through
chat. You can even send messages to your opponent during a turn which they will
receive later as they play. Sometimes I found that sending turns to the server
created a problem. Two or three times it would halt while connecting to the
server and I would have to close and hit the "Repair" button to finish
sending the turn. Luckily, the repair function saves you from having to act out
your entire turn over again.
Community wise, I found other players to be quite helpful. Most were willing
to offer advice to a mere Conscript, as they blasted me off of the map. In fact,
of the dozen or so games I played, I didn't win a single one. As you play, you
earn points and progress through ranks from Conscript to Marshal. The game
definitely has a high learning curve when it comes to being a good player. To
simply learn how to play, however, is fast and fun. There is a useful tutorial
system available that will teach you everything you need to know.
I enjoyed Massive Assault Network very much. Whenever a company decides to
take a risk and do something a little bit different it gives me a bit of hope
that developers are still trying to put something fresh into the industry. The
last thing we need is a new Real-Time Strategy game from the familiar mold.
Here, you have a game that you can invest as little as 10 minutes per day and
still have a great gaming experience. However, you can't play at work without
downloading the game client. This is a stand-alone PBEM game that requires a
sizable download to play but it's definitely worth the short wait! The only
gripe I have is that there is no way to play a dynamic game against an opponent.
The only way to have a quick match is to have someone who will continue to keep
sending turns back and forth as they receive them. Spoiled by fast-paced on
demand games, I found myself constantly checking my email every hour looking for
new turns to play. The good news is that you can have as many games going as you
like to keep the action going. Though, I recommend keeping it few for a bit
until you get the hang of it.
The last thing you need is to be playing games
where you can't remember what your strategy was, or what you have done on
previous turns. For a fully functional account, a subscription costs only
$6.95/month. If you commit to longer terms, it can be a bit lower. There is also
a free-trial available where you can play for free for as long as you like with
certain limitations. If you are looking for a game to play periodically or even
between other games, this is the one. I was looking for something that would be
playable in the short time chunks that I have available with a busy schedule and
Massive Assault Network hit the spot.