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September 4, 2009
Evony (PC) Review
 

By Jason Van Horn

Much has been said about the various Evony ads, which portray big-breasted women that really have nothing to do with the actual gameplay when it comes to the game. What you fail to hear people talk about, however, is the game itself. I jumped into Evony knowing what kind of game to expect in the first place, and I must say that I'm pretty surprised by how enjoyable I've found the game. There are problems holding it back – most of which are in play to make money – but once you start overlooking and accepting them there is fun to be had.

You play as a lord with your very own kingdom at your disposal. The idea is to build your city up, take care of its citizens, expand it, conquer new lands, and protect yourself from other foreign neighbors that are doing the same. The game gives you quests to complete, but these all boil down to doing a task such as upgrading a barracks, reaching a certain population or prestige level, etc. There isn't a story to keep you involved, other than the natural one that takes place as you build up your city, fortify, and look to expand and make treatises with other players.

I'm typically not too fond of city building games, as they tend to be too complex and feel more like work than an actual game. You'll feel a bit daunted when you login to Evony for the first time, as there are a ton of symbols, numbers, and icons at your disposal just calling out for you to drag your mouse over them to see what they all mean. You'd think only a seasoned veteran could help you out, as the chat box is often filled with people asking questions, such as how do you get the horseback riding skill. As it turns out, people are lazy and don't want to work for anything, as Evony's quest system does a fine job at showing the player the ropes and letting you know what needs to be done to prepare yourself for when your seven day grace period as a beginner is over.

A player can ascertain most everything they need to know by simply doing the quests. I know, a shocker, right? In order to help protect yourself from attacks from other nations later on, the game will present to you a quest to build up your city's walls. You can tackle this quest anytime you want, as there might be other pressing matters that need your attention first. After the wall is built, a new quest will come along, telling you that you need to make 100 archer towers. In order to build archer towers, however, you need to have some buildings upgraded to a specific level, and must have the right technology level as well. As you mouse over the upgrades, the game simply tells you that you need "x amount of resources" and specific tech or buildings. If you don't have something you need, the game spells it out in red lettering. If you have what you need, the writing is green instead. Once all the lettering of an upgrade tab is green, you just have to click the button and get started upgrading. As you complete quests you also earn rewards, such as handfuls of lumber, gold, etc.



While it isn't too much of a problem early on, the biggest flaw in Evony's system is how excruciatingly long it takes some times to get things done. It's quick and easy to construct buildings in the beginning, as you make sure you meet the requirements, click a spot to start building, and then as long as the construction takes less than five minutes, you click a button and instantly the task is finished. As you start upgrading buildings to higher levels, however, tasks suddenly start taking 15, 20, 30 minutes, and even hours. Building 100 archer towers, for instance, took me roughly three-hours by what I recall. The game rewards you early on with some special scrolls to help speed the process up, but once they're gone you're stuck waiting or either spending real world money on those items to help speed the process up. When so much of the game is spent waiting around, you'll be tempted to buy some coins in order to get things going faster, but if you don't watch it all of that money starts building up over time.

Another problem with the construction system is the fact that you can only build one thing at one time. If you've got to wait 30-minutes for your town hall to be upgraded, you can't spend that idle time working on building something else. The only exception to the rule is that you can be both building/upgrading and yet research technology at the academy, but beyond that there isn't much you can do until the time is over. The choose and wait approach makes the game great for those quick breaks from work or for those who don't have much time on their hands, but for those wanting to really sit down and upgrade their towns to their heart's content in one sitting, you'll be very disappointed.



There is some micromanagement in the game, but for the most part it's incorporated very well and is easy to digest. A lot of the elements of the game have a great point and counterpoint system to your decision. If you want to increase your population, for instance, you need to increase the amount of cottages you have and keep upgrading them as well. The more people you get the more people you can have doing tasks in your town, but the more food they'll consume too, so you'll have to make sure your food production is in the green and not the red. If you need money or a quick cash-in on lumber, you can raise taxes or a levy, but at the same time you'll lose the loyalty of the people. You can raise loyalty, however, by subsequently doing things like comforting your people, but that often takes gold to do

Once your seven-day grace period is over (or either you raise your town hall to level five), it's then where everything starts really happening. As you're trying to make a name for yourself, raising up the economic and military strength of your kingdom, so too are other players, who are looking at expanding and taking over the land just like you. By recruiting a hero and sending out people to scout and attack valleys, you can takeover those territories, build new kingdoms, and raise them just like your starting city; you can even get some resource production bonuses, such as conquering a forested area to get extra lumber. If there is a neighboring city you want to war with, you can send troops to attack and try to claim the city. Having an Alliance (in other words guild) is very helpful, because besides being able to provide resources when needed, the good ones will also watch your back and help when attacked. Another way you'll be interacting with people – besides through the chat window – is the marketplace, where you can both buy and sell goods with other players. Imagine someone buying goods that ultimately are put to use to overthrow you…sweet, sweet irony.

Graphically the game is played through an isometric perspective, where graphics are mostly portrayed as simple buildings and various menus. The game isn't a stunner, but there's enough detail so that you can most of the time look at a building and know instantly what that building represents. The game does have some more subtle animations that happen, such as clouds drifting across the screen. As for the sound there isn't any, given the nature of Evony's browser-based gameplay.



All in all, despite some problems I have with how the game only lets you do so much at a time unless you want to pay up with real world money, I still ended up having a lot of fun. At times I wish I could just sit down with the game and play as much as I wanted, but at other times I enjoyed getting some work done, logging in real quick, then making a few decisions before ultimately heading off to work again. It's not a game for everyone, but for those who can look past some of its flaws, it's still a pretty fun time.

3.5 out of 5

For more information please visit http://www.evony.com/index.do

 

 
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