By Jason Van Horn
When it comes to free-to-play games, you often get what you pay for. While what
you're given is technically a game, many of the features that should be in it
are either missing or come with a price (no subscription fee means charging
customers for even the most minute of reasons). So imagine my surprise then when
one of these free-to-play games found its way onto my computer, and it ended up
being just as high a quality product as other big name MMORPGs out there. You'll
still have to pay to either own or rent some features, but nothing is a
requirement and the game can be fully enjoyed without purchasing items using
real world currency. Journey into the world of Runes of Magic and find out why
it's not only one of the best (if not the best) free-to-play MMORPGs out there,
but one of the best ones period.
Character creation is surprisingly deep, given free games often overlook this
feature and typically only give a few basic features to change. In Runes of
Magic, players start by picking the sex of their character, choosing their skin
color, hair color, hairstyle, and face. The game has a nice variety of faces and
hairstyles to choose from too, as there are 24 different hairstyles to choose
from and 40 different faces for the male characters, as an example; you'll find
faces with scars, faces with facial hair, mohawks, shaggy tops, and much more.
The game also goes more in-depth with character customization, allowing players
to use a sliding scale system to tweak specific body parts, making the head,
breasts, height, chest, hips, arms, forearms, hands, legs, calves, and feet as
skinny, short, tall, or fat as you'd like. By giving the player so many options
to tweak their character, the game does a great job at making sure players won't
be seeing their twin constantly running around the world.
Next up, players go about crafting their character by picking their first
character class, which are typical of the genre. You've got warrior, scout,
rogue, mage, priest, and knight. Each class plays like they do in all other
games, where warriors run up and smack people, priests are focused on healing,
scouts use long-range bows, etc. The thing that makes Runes of Magic unique is
that your character still isn't completely defined yet. After playing the game
enough to raise your starting class to level ten, you'll then be instructed to
head towards the capital in order to obtain your secondary class, which is
picked from the list of classes you didn't previously choose. Secondary classes
are raised like regular classes, as you start back at level 1, have to go to the
starting zone, and get questing and raising levels all over again. Essentially,
by leveling your primary and secondary class, your character ultimately becomes
an amalgamation of the two.

Now, though leveling a secondary class does at times feel like an alt, you won't
be doing the exact same quests over. Most of the quests that you complete the
first time around won't be available when passing through a second time, but
there are quests in areas that only present themselves on the second pass thru
with a secondary class. The developers were smart in this regard, as it not only
gives players new stuff to do, but also some of the rewards are pretty helpful
too. Quests are pretty much the standard "kill x amount of enemies" or either
"go and fetch and deliver this," but what makes the quests standout is the
story, which does a great job at submersing characters into this new game world
and its lore.
Another thing I liked about the questing system is how a lot of quests have
instant tracking, so if you don't know where to go the computer can help you.
Outside of that helpful inclusion, the game is constantly telling you through
your mini map where quest specific items are located. If you're supposed to
"kill x number of spiders" then all spiders that would count towards that quest
will appear as red dots on your map. If you're supposed to be looking around for
a specific item in the environment, it will appear as an orange dot on the map.
It's an excellent system that holds your hand, but not so much where it doesn't
feel like you're exploring on your own.
One of the reasons why Runes of Magic is so comforting is because it has the
natural feel of many other MMOs that are currently out or have come before. You
click on an enemy to attack, you can navigate around by using the standard WASD
keys or by clicking on the ground with your mouse, and as you gain levels you
unlock new abilities that often have cooling timers. One thing different about
the leveling process is that kills not only net you experience to level a
character, but to help level abilities too. If there's a certain move you find
yourself using often, it would be wise to take your accumulated experience and
apply it to that skill, raising it up as long as you have the points to
distribute and it doesn't exceed the level of that class.

I'm not one to usually dabble in crafting, but it's so streamlined and easy to
use that it's actually one of the more enjoyable crafting systems out there that
I've personally played. After you advance a little into the story, you're
presented the task of going around to the different gathering professionals to
learn the tricks of the trade. You'll be able to gather herbs, harvest wood, and
mine for ore. Resource symbols are constantly popping up on your mini map, so
you won't have to look for too long to find a new resource to tap; each resource
can usually be tapped multiple times too. Once you've made it to the first big
city and checked out the crafting professions, you'll be able to do such tasks
as cook, tailor clothes, and make weapons and armor. The only problem I really
have with the system is it takes a lot to level up these gathering and crafting
professions, so be prepared to gather a lot of stuff and make a lot of useless
junk.
Like all free-to-play games, Runes of Magic features its own item mall, but
nothing there is a requirement to buy in order to enjoy the game. You can buy
items to help make improvements on weapons and armor or remove runes. You can
buy a mount that varies from permanent to seven days. You can also buy pets,
costume pieces, and housing pieces. One especially nice thing is you don't have
to buy housing – it's free. Okay, so it's boring and looks like crap unless you
update it, but still, it's nice to have a free place to put some junk and easily
switch between one class and another.
Graphically the game is very nice. While the game doesn't feature the best
graphics out there when it comes to MMORPGs, it certainly holds its own, and has
a motif and styling similar to that of World of Warcraft. Environments range
from drab and dark to bright and magical, while both the character and enemy
models look pretty good as well. When it comes to audio, Runes of Magic sadly
suffers. The sound effects of fighting are fine, but the background music is
flawed. The music sounds great when it's playing, but the problem is that it
seems like it's rarely doing that. Throughout my time with the game, background
music would suddenly die down until eventually disappearing, leaving me with
only the sounds of fighting and nothing in the way of ambient music.

Other than my complaint with the music, Runes of Magic is otherwise a brilliant
achievement when it comes to free-to-play games. It shows that you can make a
game that's fun and not charge gamers a monthly fee just to play. Runes of Magic
isn't just a great game for those gamers who want a MMORPG fix but are otherwise
on a budget, but it's a great game…period. I'd definitely recommend Runes of
Magic to any MMORPG fan out there.
4.5 out of 5
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