by Jason Van Horn
Imagine if you could leave this world behind and start a new life on a foreign
planet. MMOs give players the chance to explore new worlds and lands all the
time, but rarely will the virtual wealth accumulated in-game ever amount to
actual monetary wealth in the real world. Entropia Universe, however, is one
game changing that aspect of MMOs, allowing players the opportunity to exchange
in-game currency for the real deal. I talked with John K. Bates – Business
Development and Strategic Marketing with Mindark/Entropia Universe – at this
year's ION game conference to learn more about the game and how players are
turning virtual businesses into real life profits.
Jason Van Horn: Can you talk a little about the amount of skill needed in
the game in order to advance and make some money?
John K. Bates: You've got to have a certain level of skill to take on an
animal and to go after the bigger loot. We actually have the concept of scarcity
and value in our virtual world, which a lot of other people don't. So as you
play…a lot of people play for fun, but a lot of people really, really pay
attention and they won't take on an animal that will be a waste of bullets.
Jason: Is it possible to play the game with very little money – if any at
all – and do well in the game?
John: You can come in and do pretty well. There are people who will put
twenty-bucks towards subscription and give themselves an allowance of
twenty-bucks every month to spend it on whatever they want. There's a guy who is
one of the top three international players in the world - very, very high up -
and he doesn't have as much time, so he spends his money to buy what he wants
and needs. I met through email a guy who started early, was very smart, never
ever put a penny into the game, and now his goods in Entropia Universe are
probably worth about $25,000 and all he ever did was pick up guns and sell them.
Jason: What are some of the ways players are making a living in Entropia
Universe? Is every player following the same path to wealth?
John: The way we are set up, it wouldn't work if everyone was doing what
everyone else is doing. So you see people come in and they're hunting, as it
isn't too hard to figure out. Other people are mining. I hunt while I mine or
mine while I hunt, but I'm probably more skilled at hunting because I've done
that a lot more. I want to do something else while I'm running around. And then
there are people who just come in and buy stuff up, so instead of playing the
stock market they play the Entropia Universe market. Then you've got players who
don't want to put any money in, but they want to profit. So they'll be decoys
for hunters, go in and [anger] the animal, run away from it, and while they are
running away from it the hunter kills the animal. They may die, but they don't
really lose much since they are a newbie and they don't have much armor or
anything.
Jason: Is there a line between players who put a lot of money into the
game and those who don't? Perhaps a sort of discrimination between the two
different mindsets?
John: It's not the same as it is in many other games, where the game is
setup to not really work right if people buy their way in. The players aren't
going to hold it against a guy who bought and paid for his stuff with
fifty-grand, as he is putting his money into the economy. People understand that
does some good and it doesn't ruin the gameplay to have someone do that. I
wouldn't say there is discrimination, but I would say there is a high amount of
aspiration desire, so people see someone in a coat that they know cost $5,000 US
dollars, and they go, "Ooh, aah, wow, holy smokes that's cool," and they want
one of those coats. They want a nice house near NeverDie. They want an apartment
on the asteroid that's close to NeverDie's apartment. So there is a lot of
aspiration and not really so much discrimination.
Jason: Is NeverDie an extreme player or are there several players of that
caliber? Is he a singular thing or are there multiple people like him?
John: At his level…he certainly stands on his own as a character and a
promoter and that kind of stuff, but that was the second time that we got into
the Guinness Book of World Records. The first time was for Treasure Island,
which we put onto the auction, and a guy in Australia bought for almost $25,000
US dollars. So there are a lot of people with a really high net worth like that
and NeverDie is probably the pinnacle. He bought an asteroid through our auction
system for almost $10,000 starting bid. It's a customizable (to a degree)
asteroid. It's got shopping centers and a nightclub and those sorts of things.
He outbid everybody and bought it for $100,000 US dollars. He mortgaged his
house in Florida, paid $100,000 for the asteroid, and then made his money back
in 8-months. He gets offers of a million dollars regularly and he won't sell."
Jason: Can you talk a little of the expansion plans that will transform
Entropia into an actual universe?
John: Right now we only have one planet and other people are working on
more – that's why we call it Entropia Universe. The platform is the universe. We
basically did the proof of concept in a really big way and now we are letting
other people build onto the platform. Right now the value of basic landing pads
that are scattered throughout the world…you can already imagine the value has
gone up tremendously. When they first came out there was nothing to do with
them, but people went, "Well okay, something is going to happen sooner or
later." So players bought the space and put up landing pads, and then the
asteroid happened, so now there are guys making money ferrying passengers back
and forth. The pads went up in value. When we announced we had new partners then
of course the landing pads went up a lot. You can imagine people are starting to
look toward the vehicles and the spaceships, and there are lots of materials
that will be needed and parts you'll need to make a spaceship.
Jason: What about the CryENGINE 2 you are adding to Entropia Universe?
John: We're in the process. I don't have a release date, but I think we
are coming close to saying when that will be completed. It's not in the distant
future.
Jason: Will it be one of those things where everybody has to upgrade to
start using it or can people playing it now keep playing the game when the
engine is added?
John: That's a good question and I'm not entirely sure. I know the
CryENGINE takes something to run, but it is scaleable…you can scale it down. It
may not look as good on my computer as it isn't all that ultra great, but it
will work better for someone who has a better computer. I did see in Wired
recently the specs for how to make a computer to run the CryENGINE for under
$1000. You can put together a computer that can run the CryENGINE really well
for under $1000 if you spend the money for the parts.
Jason: Is there that possibility though that a player could amass wealth
in the game and then they suddenly can't play the game because of the CryENGINE
change?
John: Until they get a new computer or upgrade their computer – that's a
possible scenario. I don't think that anyone with a decent net worth in there is
going to go away. It's not going to go anywhere if they don't login for a few
months. I think that most of the people who have a net worth have an interest
and joy in playing the game, and instead of seeing more resistance we're going
to get a lot of people who are going to go out there and get a new computer, get
that Alienware laptop they always wanted but couldn't justify until now.
Jason: Since the economy is player driven and you can put money into it,
do you find a certain demographic or income ranking that plays the game mostly?
John: I think we skew a little bit older than the average MMO. So I think
we skew to a higher IQ too. You get all kinds when you get that many people in
any game, but overall I think the people in Entropia Universe are a really great
community, and I think somewhat smarter than average community as it takes so
much thought to get into the game. If you want to really, really be good at it
you have to figure some things out. So I think it has attracted a higher
intelligence level in general, so that's really cool.
Jason: Do you find Entropia Universe being used as a training tool also
for real life business?
John: Absolutely. Absolutely. The other thing we have in Entropia
Universe more than any other place is entrepreneurs. Since it's real money, and
even if you aren't providing all your income, it's a worthwhile hobby. So we get
a lot of entrepreneurs. I think it's phenomenal real life training – as I've
seen this in the forums also – but it made me start thinking about budgeting my
money in the physical world and think about what I'm buying more and how my
money flow is. The game caused me to think about that more than my actual
physical life. It definitely has an influence on people and teaches them
lessons. We've talked to universities who are thinking about running classes
where at the beginning of the class you start out with so much money and see who
ends up with the most at the end in the game.
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