World of Tanks

October 16, 2007
Pi Story - Developer Diary Volume #3 Graphics Team
 

1:1 Combat (Behind the Scenes Game Testing)


My name is CHOCHO. That monster on the right? The boss of this dungeon, the Fuming Cho Cho (or something like that...) As you can see, we're staring each other down and it ain't a pretty sight. And I have less than half of my HP left. First, let me just take a swig of this healing potion…

I charged ahead in full fury for the first attack…hit him ten, twenty times…but he's not down yet.

What goes around comes around… the Fuming Cho Cho started to attack me…I was being hit left and right before I had a chance to block him…dang it…

And once again, I'm lying on the floor, defeated…"Just a little more HP, that's all I needed…can't believe I'm gonna be dead again…this would be over already if only that stupid thing didn't heal itself…arrgh…"

The screen turns black and white. I've become a ghost. Again. Tackling the Fuming Cho Cho alone was not a good decision.

What's the use of having tons of healing potions, when the cool time between them is so long? This is when you really want to have a cleric around…help me, save me! I just want to live….

The next day, an email was delivered to the game design team.

Dear Design Team,

Please make us a GIGANTIC healing potion item. Game testing is really hard…

Sincerely, A behind-the-scenes graphics designer

 
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