By: Michael Dougherty
A couple weeks ago my editor asked me if I would be interested in doing a
bi-weekly editorial on Eve Online, and to be honest, at that point I hadn’t
heard much about it (good or bad). I accepted the assignment and proceeded to
download the client and create a trial account which was, shortly after,
upgraded to a full paid account for a year (thanks to the people at Eve
Online!).

I will first tell you a little about myself (as a gamer) so you are better able
to weigh my opinions/first impressions. I started playing MMOs with the release
of the first Everquest in 1999 and played it for over 5 years. Over the years
I’ve spent countless hours achieving the highest levels on multiple characters
in other MMOs such as; Dark Ages of Camelot, Everquest II, Star Wars Galaxies,
and World of Warcraft.
This first editorial will focus on what the new player (newbie) can expect from
Eve as well as my initial experiences within the Eve Online world. This
editorial is not meant to be a review of Eve Online per se; however in the long
run you will hear many of my personal opinions of the game. Please keep in mind
these will be opinions from the perspective of a new player and may change as I
spend more time in-game.
The first thing you will be doing when you start Eve Online is character
creation. Initially you will choose your race and heritage group. You will be
presented with the choice of 4 different races; Caldari, Amarr, Gallente, and
Minmater. From there you will go on to choose your heritage, distribute your 5
additional attribute points, and finally the school of studies you wish to
pursue (miner, soldier, tradesman, and craftsman). One thing of note as far as
character creation goes is, although you do have the ability to customize how
your character looks (hair, deco, lighting, shape of face, etc), within the game
itself it is rare that another gamer will ever see your character. While other
gamers can right click your ship and “show info” to bring up a box which
includes your character portrait (among other attributes) they rarely do and
focus almost exclusively on your ship. Finally you will choose a name for your
character and off you go into the Eve Online World.
Upon entering the game you will start to see the true beauty of the Eve
Online World. Some of the most stunning and realistic (Yes, I’ve been to space!
… you know what I mean) graphics / visual effects I have seen in an Online MMO.
The attention to detail in this area, for me, really made me feel like I was in
space; which is what they were going for I’m sure. Once you are finished staring
at the screen in wonderment you are greeted by your tutorial agent. She will
walk you through many basic aspects of the world of Eve; navigation, ships,
missions, crafting, the market, and mining to name a few. The tutorial is well
done and during it you will obtain your first ship upgrades and complete your
first missions. In the end though no matter how well done the tutorial is it
does very little to prepare you for what is ahead of you. Don’t get me wrong …
it is very important to complete the tutorial as it will teach you the basics,
however, upon completion you may still find yourself lost as to what to do next.

This leads me to my next topic. What you do once your character is created,
tutorial is completed, and you have your first new ship. To be blunt you are
pretty much on your own. Eve Online is a “sandbox” type of game; that is to say,
you find your own paths and create your own adventures. If you are the type of
person who likes to have your hand held in an MMO and be told exactly what to do
next you may just want to log out at this point. You have to decide what you
want to do next; whether it is mine, do missions, craft/trade, or join a
corporation and get involved in the politics of that corporation, you will have
to make the choice and take the steps to make whatever path you choose fun.
Here I would like to mention my impression of several of the aspects of Eve
Online. My first character was a miner and following character creation and the
tutorial my “best” path to follow was to start mining so I headed out into space
to search for asteroids. It didn’t take me long to locate a huge asteroid in
space so I approached the asteroid, locked onto it, and started mining. Would
pirates attack me? Would I have to fight off a bunch of drones deployed by a
fellow player to protect his mining area? Oh the possibilities! No sir, I will
have to rotate this asteroid for what seemed like hours to extract a few hundred
ore … Wow, I would rather watch paint dry than do this for more than, oh say 2
minutes. Keep in mind if you choose mining as your specialty you will be doing
this for hours on end! Don’t get me wrong; you can make money (ISK in Eve
Online), and if slowly rotating an asteroid while a mining laser does its
unexciting job of extracting ore is your thing, then by all means … enjoy.
Also, one thing to note is that mining in low-sec (low security) section in Eve
can be exciting, often requiring the killing of pirates and/or an armed escort
to protect you from hostile corporations or player controlled pirates looking to
steal your ore. This is many months into your character development though and
we are looking at mining from a new player’s perspective.

So I decided to “reroll” and create a soldier. I again went through character
creation and the opening tutorial. As a soldier my missions were geared towards
killing pirates instead of obtaining minerals and I found this slightly more
exciting. Each mission was well thought out and interesting as far as the story
went; however, the actual combat system in Eve Online is slow and tedious. You
lock onto your enemy, set your ship to orbit the enemy, left click your weapons,
and wait … perhaps activating a shield or hull repairer every now and again.
Most movement and attacks are completely automated aside from the initial left
click to activate your attacks. While I understand that once you get further
into the game combat may take more thought and/or ship control at this point as
a new player you will be immensely disappointed if you were expecting fast
paced, action packed, and intense fights to be taking place.
Additionally the missions get very repetitive. You will often get the same
mission several times in a session from the same “agent” (quest givers in most
MMOs). I did find the “storyline” missions to be a nice addition to the mission
system. Basically you get a mission that furthers a storyline after completing
16 regular missions. In my experience these missions were slightly more
interesting and rewarding.
Another aspect of the game I would like to mention is the skill system. Eve
Online uses a “time-based” skill system which allows skills to train in
real-time thus continuing to train even while you are offline. This is a major
plus to me as it allows characters to progress without having to spend insane
amount of hours logged in. Being able to play a MMO on the same level as most
other people and maintain a healthy real life is a great alternative to spending
12 hours a day logged to make sure your skills are up to date for the next time
you want to do battle with other players. It should be noted that as you
progress further into the skill trees that many of these skills can take insane
amounts of time to train (longest I’ve seen as a new player is 12 days). Sadly
this results in players logging in, starting their skill training, and logging
off to play another game for 12 days or more until their skill training is
finished. I was recently talking to another player in-game who had just started
playing his account again. When I asked him why he had stopped playing this was
his response:

“I had played for a substantial amount of time and invested a great amount of
time into the game. I had flown most of the ships available in Eve and wanted to
train for my next ship. I purchased the ship and then went into my character
sheet to start the training for this ship. I was told the training would be
completed in 80 days. I didn’t know what to do in-game for 80 days before I
could use my new toy so I logged out until now. I haven’t logged in for 77 days
and still have to wait 3 more days for my training to be complete before I can
fly my ship.”
I was told by this player that this ship is indeed one of the best ships you
can fly in Eve Online, but … 80 days. I was shocked to say the least and have
been told it can take even longer if you have not trained the proper skills
beforehand. The 80 days is only to train the actual Level 5 skill and not all
the pre-reqs.
This leads me to my overall impressions of Eve Online as a new player. In the
world of Eve the learning curve is steep. You will need to be patient and
willing to learn the game over the first few weeks to start getting any
enjoyment out of the game. The game is well documented (tutorials & in-game
“rookie chat”) and has numerous online resources to help you do this. As a new
player you will have to be patient and willing to create adventures for yourself
or you will find yourself watching TV while your ship rotates an asteroid for
hours on end.

In the end Eve Online is a deeply complex game that you will either play for
years or quit after a few days. As a new player, this is not the game for you if
you are looking for a quick fix as the learning curve for new players is quite
substantial. The overall appeal of the game is the long-term goals you can set
for yourself and spend months (even years) achieving. As a result this game
isn’t for everyone. If what you are looking for as a new player is a steady
stream of action and easily obtainable goals with immediate rewards I would
definitely recommend installing one of the many Action MMOs on the market.
In future articles we will take a closer look at different aspects of the game
such as the market/player economy, low-sec PvP, and how the game changes for a
player the longer he/she is in the world of Eve. If you would like more
information on Eve Online or would like to try the 14 day trial, feel free to
visit them at http://www.eve-online.com/ .
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