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August 10, 2007
WoW - The Shaman: Versatile, Unique, and Full of Flavor
 

By Jen Lyons

The Shaman class in World of Warcraft is an interesting hybrid class. They can invest their talent points in order to wield two-handed swords and axes, and can wear cloth, leather, or even mail. This makes it possible for them to act as a secondary "tank" effectively, but they also have an additional feature that makes them unique: Shamans can cast totems which have various ranges and properties. One totem, for example, can cast bolts of fire at an enemy, while others can be used to heal party members within a certain radius. The ability to throw down totems makes the WoW Shaman different from the Shaman classes I've encountered in other MMORPGs.



There are two other hybrid classes in WoW, the Druid and the Paladin. The Paladin is probably the most similar to the Shaman, with their abilities to tank, heal, and buff party members. The Auras they can cast may sound similar to the concept of totems, without the physical object appearing on the screen. However, Paladins have the advantage of being able to train to wear plate armor, and they have abilities specific to combating the Undead, which can be especially useful in areas like the Plaguelands. On the other hand, they don't have the Enhancement abilities which can protect against elemental types of damage.



The third hybrid class, the Druid, differs from the Shammy quite a bit. While Druids also have healing abilities, they can only graduate to leather armor. Their melee strength lies in being able to transform into a bear, and when in cat form they can stealth. However, their healing abilities are limited to being in their own natural form, so this adds a restriction that the Shaman does not have. The Shaman instead is restricted by their totems' area of effect. Interestingly enough, all three hybrid classes have a spiritual slant, whether it's the elemental magic of the Shaman, the nature magic of the Druid, or the holy magic of the Paladin.



The Shaman is a great class for both solo players and group players. Because the Shaman class can wear leather and eventually mail, they have better protection than other healers. In addition, they can use their totems either as an additional defense (somewhat like a warlock or hunter would use their pet) or for healing, which is handy if none of your primary healer buddies are online. In a group, the Shaman's strengths can lie in acting as a substitute tank, or a healer. In addition, they have other specialized totems which can increase party members' frost or fire resistance, damage resistance, agility, strength, and even remove damaging effects cast by mobs.



Because a Shammy has so many options, it can be a difficult to decide how you want to spec your talents. Like all WoW classes, you have a choice of three talent trees. You can choose to get a low-level smattering of two or three talents, or focus on maxing out one and putting leftover points in the other two. As a Shaman, you can choose from the Elemental tree (mostly focused on damage dealing both in melee and in improving casting and totems), the Enhancement tree (just like it sounds, this can enhance your abilities and the abilities your totems grant to party members), and the Restoration tree, which focuses on healing, resurrection, and protection. When attempting to decide which path to tread, I would recommend playing with the talent calculator on Blizzard's site, as well as consulting other Shamans, whether by talking to players in-game, or visiting online forums.



One of my favorite things about playing a Shaman is the class-specific starter quests. The quests to earn the four different types of totems (Air, Earth, Fire, and Water) have a non-denominational but still very spiritual feel to them. Similar to the Druid quests, you often need to speak to specific spirits to progress. Your power comes directly from the spirits giving of themselves. If you're a player who actually likes to read the quest text, I think you won't be disappointed. I felt that it added to the feeling of accomplishment when I had earned my totem in the eyes of my spiritual guides.



Formerly, you could only become a Shaman if you rolled a horde character, specifically a Tauren, an Orc, or a Troll. As of the Burning Crusade expansion, you can also create an Alliance Shammy if you choose the Draenei race. If you are a fan of lore, and are attracted the elemental and spiritual nature of the Shaman, I would personally recommend choosing either a Tauren or a Draenei. Both of these races have starting areas which include quests that complement the class quests nicely, and interesting storylines.



The Shaman class can be a lot of fun, but can be difficult to play well. If WoW is your first MMO, you probably don't want to choose a Shaman for your first character. As with most classes, there is a "flavor of the month" when it comes to talent builds, which changes as patches make adjustments to the game, which can be discouraging for new players who lack confidence in their abilities. However, if you are an RPG veteran and you're looking for a challenge, this would be a great choice. Also, if you've played WoW all the way to level 60 without the expansion, or are now maxed out at 70 and bored, consider trying out this class if you never have before. Take the time to read the quests, and take the time to explore a class different from any you have played before.

 
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