By Staci Krause
At Sony's booth at E3 this year, we got to sit down and take a look at three
different titles that will soon be released on the PlayStation Network for the
PlayStation 3 system. All three are unique, although some more than others.
Warhawk is a multi-player shooter game, where players can either take to the
skies or stick to the ground. Pain takes the idea of throwing people to a new
level. Finally, Little Big Planet gives players all the tools they need to
create their own game space others can play in.
Warhawk is a shooter style game that is strictly multiplayer. In the demo we
were shown, it focused on the aerial combat. Players will be able to choose
between mixing aerial with ground combat or having only aerial. When it is
mixed, all players will begin on the ground and will have to activate vehicles
by taking over areas. There are several different modes players will be able to
enjoy, and the one we saw looked like the most fun. It involved taking over
areas (simply by standing near a checkpoint) and trying to connect the areas.
The larger the controlled area, the better vehicles available. It's an
attractive game and looks like a blast to play.
Pain is a simple game at its core. Players will take their pint-sized
character and catapult him into objects in the game world in order to create as
much destruction - and pain - as possible and rack up a high score. There are
variations on the core game, with bowling and other side-games, and all the
modes are available for multi-player play as well. The world is colorful and
bright, and the game is one that should not be taken seriously. It looks like it
might be good for some fun, if destruction and mayhem - as well as accuracy and
combinations - is your thing.
The final game coming to the PlayStation Network we saw was Little Big
Planet. The idea behind this came seems simple - allow players the freedom to
create environments for other players to game in. To do this, there are a wide
range of tools that the players will be able to unlock in order to create a
varied and diverse environment. It's a puzzle game in its simplest form.
Different pieces and objects are placed into the world and the goal is simply to
go from one side to the other, solving little puzzles along the way in order to
move on to the next area. One such puzzle involved grabbing onto a hanging
object, swinging as much as we could, grabbing another hanging object, swinging
again, until we could get up onto a high block area that was out of reach
otherwise. The coolest part of all of this is most content will be player
created, giving players an outlet for creativity and some real masochistic
puzzles.
So, just from what we saw at E3, PlayStation Network has a pretty interesting
line-up coming down the pipe. Pain and Warhawk should both be out this fall
while Little Big World will be an early 2008 release.
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