By Linda "Brasse" Carlson
Almost from the moment that the Fae race made its appearance in EQII's Echoes
of Faydwer expansion, players have been wishing out loud for "evil Fae."
We all knew they had existed, but that they mysteriously disappeared some time
in Beta, leaving only faint impressions and shadows that folk eagerly sought.
At last they reappear, right by the gates of… Neriak! What better place for
the newest children of darkness than by the almost mythical citadel of ancient
evil?
Long thought lost to Norrath, Neriak was merely sealed off from the rest of
the world when their great Queen, Cristanos Thex, brought the gates crashing
down upon the invaders (and a great many defenders) during the last war. No one
knew, though some suspected and the faithful hoped, that the bulk of the grand
city of shadow was still hidden in the deep heart of the Ashfall Crags.
Neriak now re-emerges, unscathed by the passage of time and cataclysms that
rent the rest of Norrath asunder, protected by the blackest magics and the
steely will of its ruler.
One can only guess why this time was chosen by Queen Cristanos, and how Lucan
D'Lere will react to the rise of a stronghold within an area he considers his.
It is certain that many dark elves, the Tier'dal, formerly aligned with
Freeport, will switch allegiance to their ancestral ruler.
The new "dark Fae" are called Arasai, and are only dark in word and
deed - character creation offers them a wide and splendid array of bright
colors, using palettes not available to their good-hearted kin in the Faydarks.
True reds and vibrant purples contrast and meld with appropriately malevolent
blacks and greens. A number of brand new wing styles are available as well,
which was a pleasant surprise to all who expected them to simply re-use the Fae
wings.
A male Arasai by the Wellspring of Nightmares:

Arasai gain racial traits similar to those of their cousins. Take my advice
and choose "Glide" at level 10, for it increases the distance that the
character can fly. "Flight" for these races is like a power-jump done
in slow-motion and cannot be performed in combat; it is extremely useful, not to
mention fun!
"Game Update 35" is not a grand title to place upon such a worthy
release, but it is free! This, together with the release of the Estate of
Unrest, fulfills the promise made back at the Consumer Electronics Show in
January: that EQII would release additional free content when possible and aim
for larger expansions at slightly longer intervals. We have already heard about
the ambitious Rise of Kunark expansion looming on the autumn horizon, but this
free update gives all EQII aficionados something shiny to play with in the
interim.
Best of all, the free Game Update includes an additional character slot to
enable you to make an Arasai without deleting an existing character. Players who
subscribe to the Station Pass will gain two additional slots! I advise setting
one of those aside for Kunark, as you will want to try a jewel-eyed Sarnak (yes,
another new race!) when the expansion releases. Standard EQII subscriptions
increase from 6 to 7 character slots. Station Pass subscriptions increase from
10 to 12 character slots.
Neriak is a massive city, deeply evocative of (but not the same as!) the
original from EQ - very satisfying for those of us who have followed the
franchise from EQ to EQII. The architecture is impressive and well designed, and
the citadel offers every amenity one would expect in Qeynos, Freeport or
Kelethin.
A female Arasai crossing the bridge to Neriak:

The surrounding Darklight Forest is the setting for the Arasai's starting
village of "Hate's Envy", and is perfect for all level 1-20
characters. On par with Greater Faydark, Antonica and Commonlands, it is the
perfect breeding grounds for the dark Fae.
It is well worth the time to make a deliciously evil Arasai and set out to
explore the lands. The forest is wide ranging and varied in level; a good rule
of thumb as a young adventurer is to follow where the quests lead you.
The Darklight Wood features a few creatures heretofore only seen in Echoes of
Faydwer, such as the werewolves that lurk among abandoned houses to the north in
the Nerian Highlands. Are they invaders or the former residents of the ruined
homes?
The Tower of Bone is sure to offer some mysteries, surrounded as it is by
Briarthorn devotees:

Strange rites take place in the Sableflame Crater, involving the eventual
release of an uncontrollable fire elemental who devours his willing worshippers.

Do be careful not to stray too close to the edges of Innoruuk's Scar. While
any Arasai worth its wings can survive the fall by gently floating down, it's a
bit of a climb to get back up!
These are but a few of the interesting areas available to explore in the
Darklight Wood. The zone connects to Neriak, the Commonlands and Nektulos
Forest. In the south-central part of the zone is a Warpstone spire, indicating
that Wizards and Druids may be able to create portals to this place.
Outlanders coming to the region should be wary of the Dread Guards that
patrol the pathways. It is really best to leave it to the creatures to whom the
territory belongs: Tier'dal, the Arasai and other creatures of the night's edge.
Here a few Tier'dal chat at Wanderlust Fair, found in the center of the
Darklight Wood:

An important note for EQII players: Due to the sheer size of the files, the
free Neriak and Darklight Wood patch is designated as optional content, so that
you can download it when you are ready. When you launch the game, before hitting
"PLAY", click on Preferences in the left column and check to make sure
that the box beside "Additional Live Game Content" is selected!
http://everquest2.station.sony.com/
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