Near Death Studios, Inc. purchases Meridian 59 from The 3DO
Company
Mountain View, CA - November 29, 2001
Near Death Studios, Inc. has concluded the purchase of the
massively multiplayer online only role-playing game Meridian 59. The agreement
transfers all rights and interest in the United States and in all foreign
countries in the Meridian 59 property from The 3DO Company to Near Death
Studios. Founded by former developers of Meridian 59, Near Death Studios intends
to put the Meridian 59 service online and grow the Meridian 59 franchise.
Near Death Studios was founded in 2001 by former Meridian 59 game
developers Rob Ellis II and Brian Green. Rob Ellis II has served as Lead Level
Designer, Game Designer, and World Builder, on such titles as Meridian 59 and
Ultima Online. “Meridian 59 was my first game and I’m incredibly pleased to have
the opportunity to allow fans to once again play their favorite online only
game,” said Rob.
Brian Green helped design and program three updates to Meridian 59
before working on a single player game at 3DO and then working at
Communities.com. “After putting my heart into a game as historic as Meridian 59,
it’s a wonderful feeling to be able to bring it back online for the community to
enjoy,” said Brian.
Together, the founders and employees of Near Death Studios intend
to bring the Meridian 59 game service online for fans worldwide to once again
enjoy the game. Near Death Studios intends to release an updated version of
Meridian 59’s last release, continue to add content to the game, and grow the
Meridian 59 franchise into the future. “We have already begun to work an
aggressive schedule to get the game service online and players back into the
Meridian 59 world,” Rob replied when asked about Near Death Studio’s plans for
Meridian 59.
Former developers not directly involved with Near Death Studios,
Inc. have been very supportive of the purchase. Former Meridian 59 directors,
lead programmers, and inventors of Meridian 59, Andrew and Christopher Kirmse
are happy that Near Death Studios is the new owner of Meridian 59. Damion
Schubert, who served as Lead Designer throughout much of the development of
Meridian 59 and its expansions said, "Meridian 59 was one of the true pioneers
of the massively multiplayer game space, paving the way for the success of
today's hits. It is nice to see that the spirit behind Meridian cannot die."
About Meridian 59
Meridian 59 was one of the
first commercial 3D graphical online RPGs. Released in September 1996, Meridian
59 was one of the first games in the new era of graphical online games. Meridian
59 is considered by many to be the first of the new generation of massively
multiplayer online only role-playing games.
Meridian 59 began as a side project by Andrew and Christopher
Kirmse in their parents’ basement in 1994. They formed Archetype Interactive and
joined with others, including Near Death Studios co-founder Rob Ellis II, to
further develop the game with a more complete team. The game and company were
sold to The 3DO Company in 1996 and Meridian 59 was released to the public on
September 27, 1996. On August 31, 2000 The 3DO Company closed down all American
Meridian 59 game servers and the game has been unavailable to players in the
U.S. since then.
During its four year lifespan, the game had six updates developed
for it. Each update added new content, such as new monsters to fight, spells to
cast, or areas to explore. These expansions helped take Meridian 59 from its
solid foundation and grow the game world. The game had also been localized into
other languages by German and Korean companies.
Throughout its history, Meridian 59 was well received from players
and the press, receiving C/Net Gamecenter’s Best RPG Award in the game’s first
year of service. Meridian 59 remains one of the best PvP (player vs. player) and
social online games even today. Thousands of the game’s players agree that the
balance in PvP combat has not been matched by subsequent games, and that the
communication tools are still the most developed in any graphical game. Many
important aspects of today’s online RPGs, such as customizable chat groups,
buying defending and conquering player owned buildings, and player selection of
guild emblems, were an early part of Meridian 59.