| November 29, 2004 |
| Magic and Mayhem at Mythic: Part 1 |
Written by Paul Philleo Continuing with the "m" theme from the title, MPOGD recently had the pleasure of visiting Mythic Entertainment at their headquarters in Fairfax, Virginia, where we given an up close and personal look at the new Catacombs expansion to Dark Ages of Camelot (DaoC). For those who are uninitiated, in a nutshell Dark Ages of Camelot is a successful massive multiplayer online role-playing game, built on "ye olde" Arthurian legend. In DaoC, player versus player combat is emphasized, involving three legendary Realms players can join, the the Britons, the Celts, or the Norse. Three years running now, DaoC has built an in-game population of over 250,000 players.
In a nutshell, there are five brand-spanking new classes, two for each realm other than Albion, to encourage players to experience other realms; more detailed player character models with more diverse customization options; dungeon instancing which are areas exclusively set aside for private adventuring, and a whole new coat of graphical paint, bringing improved lighting and textures all around to the world of DaoC. The Dev is in the Details That's your mashed potatoes, here's your gravy. There's a lot more to be said about what makes Catacombs so attention-worthy as an expansion. We had just the man to do it: MPOGD's tour guide through the world of Catacombs was Mythic's Destin Bales, Technical Lead Developer, who gave us the scoop on all the details.
As important as the new static areas are, a focus for the Catacombs expansion is the new instanced areas, for private adventuring for yourself or with selected friends. As Destin reminded us, there's over 130 instanced dungeons and 75 instanced dungeon tasks for players. So you not only have instanced locations, you're not going to be twiddling your thumbs once you're within the instanced spaces. Five new classes new grace the world of DaoC -- one for Albion and two apiece for Hibernia and Midgard. Hibernia and Midgard have received the lion's share of the classes, as incentives for new players to join those two realms, as opposed to the more traditionally popular Albion realm. What would an expansion be without being loaded to the brim with quests? Over 400 quests have been added to the game through the expansion, although most are mini-quests, which are geared toward the adventurer with a limited amount of time. They offer relatively instant gratification, as opposed to the standard quests which involve more significant investment of time, albeit for greater reward. As Destin pointed out, over 80 pages of back story drive the quests, and then tie in to the story. So these quests have meat on their bones.
Lest we not be superficial and give our due to style as well as substance, would you like an idea of what's under the hood of the new Catacombs graphics engine? Here's what the Mythic graphics engine programmers and artists have added to the game. To give a sense of perspective where the graphics have gone from commercial launch three years ago to this point, textures and polygon counts have more than quadrupled. Each character has over 3,500 polygons apiece, and with gear on, over 4,000. Players now have more customization options at their disposal for their avatars as well, including the ability to alter jaw size, eye color, hair color and styles, and more. Starting with Catacombs, for those who revel in such details, characters are being given "the ability to smile and to have an angry face," states Destin, and more such animation and human touches may be seen in the future as well.
Still, ask anyone on the Dark Age of Camelot team, they are not slaves to keeping up with every new technology -- although they feel that with the Catacombs expansion, they are neck and neck with the other big boys on the block. After seeing where Dark Age of Camelot began and seeing how it has grown over the past few years, Catacombs seems to be a promising addition, that shows Mythic's almost two years of effort that has gone into it. Do you think we're done with our insider info from Mythic? Heck, no! Look soon for features about Mythic's Imperator and interviews with Mythic's Mark Jacobs and Matt Firor. |
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