Dark Vale Games Unveils Forge, An Evolution in Class-Based PVP Combat
Unreal Engine 3-Powered PC Title Blends FPS Action with MMO Strategy To Create
the Ultimate PvP Game
Carslbad, CA - June 15, 2012 - Dark Vale Games, an independent developer
based in Southern California, has announced FORGE, a PC-only multiplayer game
that will deliver first-of-its-kind player-versus-player (PvP) combat by
bridging the gap between the instant action of first-person shooters and the
strategic competition of Massively Multiplayer Games. FORGE is powered by Epic
Games' award-winning Unreal Engine 3 and is expected to release for personal
computer later this year.
"FORGE is pure PvP, bringing strategic MMO gameplay to fast-paced FPS
multiplayer while removing the tedium and randomness of grinding and 'rolling'
for hits," said Timothy Alvis, COO/CTO of Dark Vale Games. "We've taken
inspiration from some of the greatest pure shooters of all time, like the
original Half Life and Unreal, and folded in the best parts of MMO PvP from
games like World of Warcraft and Dark Age of Camelot. The result is a
multiplayer experience that is unlike anything else on the market, an experience
people have been asking for, even expecting, and we plan to make it a reality."
In FORGE, a malicious being named The Devourer has swallowed the great pantheon
of gods. Seeking escape, the trapped gods have deceptively turned great warriors
into zealous adherents and placed them on a faceless world called FORGE, where
every champion's death feeds the immortals power. Choosing one of five unique
warrior classes, the player must battle head-to-head against others in a bid to
free their god from the clutches of The Devourer. Armed with a set of powerful
and unique abilities as well as a mystical and deadly ally, each warrior must
overcome the varied challenges of FORGE where every victory is a sacrifice and
every sacrifice brings them one step closer to freedom.
FORGE's focus on skill as a determining factor for success means that individual
player ability decides who lives and who dies. Players will need to use their
reflexes and aim to annihilate opponents while also leveraging deeper strategy,
tactics and MMO-style abilities to decide how to attack and when to defend. The
game will feature zero level grinding, making it fast-paced to play while also
providing a lower time commitment threshold, thus allowing players to progress
and enjoy multiplayer on a more level playing field.
Dark Vale Games is developing FORGE in conjunction with SuperGenius and Digital
Confectioners. SuperGenius is an Oregon-based creative studio specializing in
video game concepts, animation, character development, environments, and VFX.
SuperGenius' most recent work included cut scenes, cinematics and in-game
animations for Telltale Games' critically acclaimed video game adaptation of The
Walking Dead. Digital Confectioners is an independent game development studio
that has assisted with such recent titles as Rekoil, which debuted at this
year's E3, Q.U.B.E. and The Haunted: Hell's Reach.
"Dark Vale Games is a small, independent developer, and working with the
talented teams at SuperGenius and Digital Confectioners with Unreal Engine 3.0
allows us to deliver AAA quality in gameplay, technology and visuals while
maintaining our indie attitude and price point," said David Domm, CEO of Dark
Vale Games. "We've all been waiting for years for a game to come out that
combined the strategy of MMO PvP with the thrills and instant satisfaction of an
FPS. When it didn't arrive, we decided that we would have to make it ourselves."
About Dark Vale Games
Dark Vale Games is an independent game studio based out of sunny Carlsbad, CA.
The development team hails from some of the most respected game studios in the
industry, including THQ, Midway, SOE, Lucas Arts, and Eidos. The team has had a
hand in games such as Mortal Kombat, Unreal Tournament 2003/2004, Unreal
Championship 2, and more.
SuperGenius is a full service, triple-A game art and animation studio located in
Portland, Oregon. Led by industry veterans who pioneered the US art house
movement of the late 90's, the studio has continued to produce successful games
while so many like it have shut down or moved overseas. Their work has
contributed to the success of many top rated games such as Marvel Super Hero
Squad Online, Deadliest Warrior, Jurassic Park and most recently The Walking
Dead game which has won the hearts and scores of critics worldwide, becoming one
of the highest rated games of 2012.
About Digital Confectioners
Based in New Zealand and founded in 2007, Digital Confectioners is a highly
regarded developer of Unreal Engine 3 based games. The company has had a hand in
such titles as Rekoil (debuted at E3 this year), Q.U.B.E, The Ball, The Haunted:
Hells Reach and more. Members of their developer team have even taught Unreal
Engine 3 development through programs sponsored by Epic Games. Digital
Confectioners founding members are: James Tan, Sam Evans, and Neil Reynolds.